How long is Halo Infinite Campaign?

How long is Halo Infinite Campaign? The campaign usually takes 8 to 12 hours for the players to complete. Of course, a number of factors will influence how long it takes players to complete the game.

How long is Halo Infinite Campaign

:large_blue_diamond: Halo Infinite

Halo Infinite is considered to be an Xbox Game Studios and 343 Industries first-person shooter game which is set in the year of 2021. Following Halo 5: Guardians, it is the sixth mainstream entry in the Halo series and the third in the “Reclaimer Saga”.

On the Forerunner ring world Zeta Halo, better known as Installation 07, the campaign follows the human super soldier Master Chief and his war against the hostile Banished.

The element of the game which is multiplayer is free to play, far from prior iterations in the franchise. It was thought that Infinite will be published on November 10, 2020, as a launch game for the Xbox Series X/S.

However it was pushed back until August 2020. Following an open beta release of the multiplayer component on November 15, 2021, which coincided with the franchise’s 20th anniversary.

On December 8, 2021, the campaign was launched on Microsoft Windows, Xbox One, and Xbox Series X/S.

Halo Infinite received overwhelmingly positive reviews from critics, with some praising it as a return to form for the franchise. It has earned accolades for its looks, gameplay, open world design, soundtrack, and story.

:small_orange_diamond: Gameplay

Halo Infinite, like previous Halo games, is a shooter with the majority of the action taking place in first-person. Players may employ a variety of weapons and vehicles from the Halo franchise, including the Warthog.

Master Chief has numerous new abilities in the game, including the Grapple Shot, which allows him to drag himself towards adversaries or grab things.

The narrative portion of the game has a semi-open world format, allowing players to freely explore sections of the environment, the ring world Zeta Halo, that are divided off from one another and initially unreachable.

Forward Operating Bases may be found scattered over the area and can be cleared of adversaries and seized. Bases that have been captured are used as quick-travel locations.

Other places of interest on Zeta Halo’s surface include “high-value targets” to eliminate, Marine troops to rescue, and Banished propaganda towers to demolish.

Completing these side missions rewards the player with Valor, which can be used to purchase new weapons and vehicles from Forward Operating Bases. Within the ring’s surface, there are also more linear areas that are more akin to classic Halo mission design.

These “dungeons” develop the plot and can’t be replayed once they’re finished. Environmental collectibles, like as audio logs, give more tale elements.

Death match, capture the flag, and other multiplayer modes are available in conventional 4-versus-4 and Big Team Battle variations, with the latter increasing the player count in matches from 16 to 24.

Ability pickups, which allow a player to use a special power for a limited number of times, such as dashing and active camouflage, as well as “repulsor” charges that may push adversaries and projectiles back, are new to multiplayer.

For new players, Infinite features a variety of training options. Players can try out weapons in weapon exercises or play practice matches against computer-controlled bots.

:large_blue_diamond: Halo Infinite Story

The plot of Halo Infinite will be based on the events of Halo 5: Guardians, which saw the AI Cortana return and take control of the galaxy using ancient Forerunner war robots known as Guardians.

The long-time Halo companion thought that the “Created,” or AIs, should be in charge of the universe’s leadership and protection. The game will take set in 2561, three years after Cortana’s conquest, according to dates seen in Halo Infinite videos.

According to the February 2021 “Inside Infinite” blog article, the campaign of Halo Infinite begins near a destroyed Halo installation known as Zeta Halo, whose design was largely inspired by the Pacific Northwest.

A stranded UNSC soldier known as “The Pilot” saves Master Chief from the vacuum of space in the game’s initial sequence, which revealed at E3 2019.

The Chief then moves on to surrounding debris, where he comes across “The Weapon,” a Cortana-like AI who states that the original Cortana was wiped after entering Zeta Halo.

And that she was locked down for deletion aboard the UNSC Infinity flagship. Chief, on the other hand, failed to finish this duty, implying that someone or something else attempted to remove Cortana.

The subroutine that was supposed to remove The Weapon after her task was completed likewise failed. The subroutine that was supposed to eliminate The Weapon once her task was over also failed, adding to the mystery.

According to the Pilot, the UNSC “lost” a fight before to the game’s release, and the Banished group from Halo Wars 2 has returned as an enemy faction, according to the official gameplay debut in July 2020.

The main plot of Halo Infinite looks to revolve around battling Banished troops on Zeta Halo, finding a path back to Earth, and solving the mystery behind Cortana and The Weapon.

War Chief Escharum, a high-ranking Brute and right-hand man of Atriox, the Banished’s commander, will be the game’s main opponent. Smaller enemies, like as Jega 'Rdomnai, a ruthless Elite leader and Atriox’s trusty officer, can also be expected.

The Banished have united with a mystery figure known as the Harbinger, according to dialogue in the playable premiere.

The Herald made an appearance in the campaign summary, declaring that “The Forerunners’ falsehoods are coming to an end” and that “she is the harbinger of the truth,” while also emphasizing that Master Chief “is not the future.”


The year is 2560 in Halo Infinite. The human artificial intelligence Cortana and allied AIs revolt against their creators, the United Nations Space Command, during the events of Halo 5: Guardians. Cortana subjugates the cosmos by taking control of ancient Forerunner weaponry known as Guardians.

:large_blue_diamond: Halo Infinite Review

Is it possible for Halo to have an open world? That is a question that has been posed of Halo Infinite since its announcement.

Six years after Halo 5 ended on a bad note, 343 Industries has dusted off the Master Chief’s armor for a homage to Bungie’s original, evoking fond memories of a time when Halo was simply a huge green guy, his blue holographic lover, and a wide open ring full of possibilities to explore.

Infinite offers you a Titan fall 2-style rope with which you may toss yourself around Zeta Halo right away.

You’ll use it to draw yourself out of enemy fire and grapple vehicles at first, but a few upgrades will convert it into a lethal electric wire that shocks unshielded adversaries and allows you to slam-dunk whole packs of enemies with a single push of the melee button.

:small_orange_diamond: Ring Road

Exploring Halo Infinite’s wide world requires that grappling as well. Infinite exposes you to the open plains of Zeta Halo following two more standard linear missions.

But don’t be deceived by your AI sidekick’s (more on her later) first deluge of symbols on your map screen. Far Cry: Ringworld isn’t this game; in fact, the open world is quite limited.

These activities, on the other hand, feel more like filler between the main plot tasks.

You could come across a team of marines to rescue or a FOB, bases from which to fast travel and summon weapons and vehicles, to capture on your way to your next storey beat.

While the bigger strongholds give a more structured, conventionally ‘Halo’ challenge, shut down a refinery, smash a weapons stockpile, and punch through a roadblock.

A drip-feed of unlocks doesn’t work well in Halo. The main plot objectives are heavily regulated, and you will seldom be able to simply show up with a tank.

Taking down high-value targets in the open world will provide you access to powerful weapon varieties, but levels will continuously present you with new obstacles.

There’s one mission in particular that makes advantage of the open world structure: a mid-game level in which you must travel thousands of kilometers of space to inject Forerunner beacons strongly guarded by Banished soldiers.

It’s here where all those toys you might have earned can finally be put to use one last attempt at an open world Halo before Infinite abandons the pretence totally in its final hours.

:small_orange_diamond: Halo Finite

But Halo Infinite is still an open world game, and it can’t get away from that framework even when it speeds up in the second half.

Because Infinite’s reality is all tiny variations on the same Pacific Northwest setting, the Forerunners must have enjoyed their trip to Seattle.

Missions can’t branch out into desert landscapes, freezing valleys, or dense urban warzones since the tale must take place within this little part of Zeta Halo; less a huge ringworld and more a modest national park.

When you start a mission, you may expect to see a mix of pine trees and immaculate Forerunner architecture. Don’t get me wrong: the forest is lovely.

Infinite is a stunning game, eschewing 343’s prior games’ overdesigned characters and surroundings in favor of a well-considered progression of Bungie’s graphics.

Wildlife abounds in the forests, grass sways in the air, and Forerunner constructions are appropriately intimidating. That ring on the horizon is a tangible object that interacts with the light and casts lengthy shadows across it.

However, this familiarity deprives missions of their distinct identities, and after beating the game, the sole mission that sticks with me is a late-game level in a particularly enjoyable Banished facility.

The gorgeous woods, valleys, and marine-rescue scenario in the open world may harken back to Halo; the objective, from Halo, the 2001 series premiere, but none of the primary missions can match The Silent Cartographer’s ageless design, or even Halo 3’s less-fondly remembered meat maze, Cortana.

The level and encounter design are currently excellent. 343 takes great pains to ensure that combat never seem too familiar, always throwing fresh pain spots into the mix.

There are also flashbacks to prior games, such as fighting Sentinels from a frustratingly slow gondola and blasting down valleys in a Scorpion tank.

Nothing, however, compares to the moment Halo 3 dumped two city-sized Scarabs on top of you and ordered you to sort it out.

:small_orange_diamond: The Not-So-Silent Cartographer

But the biggest annoyance is that, as much as Infinite has been billed as a return to the series’ beginnings, 343 can’t seem to shake the baggage that has accumulated in the series’ narrative over the previous 20 years.

It’s aggravating since the connection between Chief, the UNSC pilot who saves him at the start of the game, and The Weapon, an AI based like Cortana after she went all galactic dictator-god at the conclusion of Halo 5 is at the heart of the game.

This dynamic is effective at its core! After all these years as a gaming hero, Chief is beginning to fatigue, yet his relentless thirst for heroism and duty creates a great tension with a stranded Pilot who is at the end of his tether.

The Weapon’s comments sometimes come across as gratingly innocent and occasionally whedonesque, but she’s a nod to Halo 1’s version of Cortana, a cheerful voice to accompany you through ancient ruins and catastrophic plots.

Any mystery Halo once held has been laid down behind a torrent of formal words and millennia-old processes, and keeping track of everything is hard.

That’s probably why, in the end, the narrative isn’t truly about The Banished, The Harbinger, or The Endless at all.

It’s about Master Chief and Cortana, a connection that drives everything our big green guy accomplishes throughout the game, even with the latter’s absence. And, to be honest, it’s never been a relationship that’s worked for anyone.


The original trilogy is about a galactic conflict between mankind and The Covenant, an alien alliance. The Covenant, headed by its religious leaders known as Prophets, revere the Forerunners, an ancient civilization that died in defeating the parasitic Flood.

:large_blue_diamond: Halo Infinite Campaign Length

The main plot of Halo Infinite should take most players between 8 and 12 hours to finish. The run may lasted just under 10 hours after several deaths, collecting Halo Infinite items, and watching every cut scene.

It’s worth noting that the in-game timer doesn’t account for cut scenes or deaths; any random save file could be seven hours long.

You may need to spend another five to eight hours hunting for everything in the game, including Halo Infinite skulls, Spartan cores, and bosses, if you want to locate everything.

Don’t miss our Halo Infinite review to see what we thought of Master Chief’s newest journey. After you’ve completed the narrative, check out our Halo Infinite rankings guide to learn about all the new features in the multiplayer game.

For those of you who wish to enhance your fighting abilities, we also offer a guide on the greatest Halo Infinite weaponry. Halo Infinite is usually between 10 and 12 hours long.

Naturally, this is dependent on how much exploring you do, the difficulty level you select, and other factors. If you rush, for example, you can be closer to eight hours.

Nat discovered that she spent almost that amount of time when playing through Heroic. Lauren, on the other side, took a little longer on the same difficulty, taking around 14-15 hours.

Although she had certain treasures and secrets to locate as Deputy Guides Editor. However, increasing the difficulty to Legendary will make certain battles, such as a few bullet-spongey monsters, considerably more difficult, necessitating more careful preparation.

If you’re marking off every side action, such as rescuing your fellow UNSC troops and seizing Forward Operating Bases (FOBs) to acquire fast travel points, Nat estimates you’ll add roughly 4-5 hours to that 10-12-hour average.

Aside from the open-world chores and exploration, Infinite is around the same duration as the original two Halo games, which each clock in at approximately 10 hours.

:small_orange_diamond: Missions in Halo Campaign

There are 14 Halo Infinite missions in all, not including the numerous and varied side missions available in between big plot events. If you’re worried about spoilers, think twice before reading the list below:

  • Gbraakon, the exiled warship

  • Foundations

  • Tremonius Outpost

  • The Clock Tower

  • Excavation Location

  • Spire

  • Down with the Pelican

  • The Order of Events

  • Nexus

  • The Spire of Command

  • Repository

  • The Path

  • The House of Reconciliation

  • Auditorium of Silence

Compact form

Halo Infinite does a lot of things right. It’s 343’s best-feeling Halo ever, a return to form complete with a fantastic weapon sandbox, a charmingly vintage visual, and a grappling holder that rivals Titan fall 2. Halo Infinite is a fantastic game by any realistic standards.

Frequently Asked Questions:

Here are some of the questions about how long is Halo Infinite Campaign:

1. Is it worthwhile to participate in the Halo Infinite campaign?

The Halo Infinite campaign is plenty of promise, but much of it is just that. The Halo Infinite campaign is rich in content and depth. The tale is engaging, the gameplay is enjoyable, and the setting is open-world. Overall, the campaign is compelling enough to entice a newcomer to start up Halo Infinite.

2. Is it possible to play Halo Infinite as a one person game?

The single-player campaign in Halo Infinite, like a new generation of Master Chief’s MJOLNIR armor, breathes fresh life into a 20-year-old franchise by returning to its roots while also paving new paths to follow.

3. Will there be skulls in Halo Infinite?

There are a total of 12 Halo Infinite Skulls in the game. As you explore Zeta Halo’s vast environment, you’ll come across various Skulls. Several are only accessible during missions, and you’ll only have one chance to earn them because each save file only allows you to play each mission once.

4. Is Halo Infinite going to be expanded?

In an interview with IGN in 2020, Chris Lee, the former Halo Infinite head, stated that the game was “the beginning of our platform for the future,” with plans to expand Infinite over time. This means that Halo Infinite will have campaign-mode additions in the future, as well as multiplayer upgrades.

5. Is Halo Infinite a cooperative game?

But, because of its open universe, Halo Infinite isn’t just any Halo game, the addition of four-player online co-op and two-player split screen presents a new challenge for 343 Industries, especially as it tries to offer what Halo fans anticipate inside a gaming environment unlike any we’ve seen before.

6. Is Halo Infinite going to be any good?

Halo Infinite does a lot of things right. It’s 343’s best-feeling Halo ever, a return to form complete with a fantastic weapon sandbox, a charmingly vintage visual, and a grappling holder that rivals Titan fall 2. Halo Infinite is a fantastic game by any realistic standards.

7. Is there going to be a Halo Infinite Part 2?

Season 2 of Halo Infinite is set to release on May 3, 2022, and will feature additional campaign and multiplayer content. While 343 Industries, the creator of Halo Infinite, has only committed to a general “May 2022” launch date for Season 2, the Battle Pass gives a more concrete timeframe.

8. Is it possible to play Halo Infinite after the campaign ends?

For the time being, campaign missions are not repayable on the same save file, therefore players will have to begin the tale on a different save file if they want to replay any of the key missions. Players will be pushed back into open-world gaming over Zeta Halo once they complete Halo Infinite’s main plot.

9. Is Halo Infinite a well-liked game?

With over 20 million people checking out the game, it became the most successful launch in Halo series history. Despite this promising start, fresh research suggests that its success may be fleeting. Halo Infinite was recently discovered to have slid out of the top five most played Xbox titles.

10. Who is the owner of Halo Infinite?

Microsoft’s 343 Industries, on the other hand, has been in charge of the Halo series for almost a decade. Microsoft owns Halo Infinite, as well as all Halo intellectual property, servers, and data. Halo: Reach, Bungie’s most recent original Halo game, was released in 2010.


To conclude the topic about how long is Halo Infinite Campaign, it is said that When the Chief tries to delete her with certain verbal signals, The Weapon learns about her horrible past as another Cortana, which lets her forgive him. In the end, they work out their disagreements and become a permanent relationship, with the Weapon taking on the name Cortana, which she selects for herself.

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