Hearthstone meta is changing constantly. But no matter what the meta looks like, there will always be best hearthstone decks that are better than others. The tiers are based on the winning rate data collected through the Hearthstone deck tracker provided by HSReplay, as well as additional information provided by sources such as the Vicious Syndicate and the competitive Hearthstone subreddit. The lower the number of tiers, the better the deck. That means the tier one indicates the best decks.
Following are mentioned some of the cheapest, easiest, and best cards for beginners to become experienced in Hearthstone. They will appear in different categories and hopefully they will do the job you want them to do. If you are lucky, there will be a few tips on what to look out for in other players deck.
Libram Pure Paladin might be the most expensive deck, but there are not such beginner friendly decks in the game. This deck can hold itself in the early game thanks to cards like First Day of School, Aldor Attendant, and Murgur Murgurgle. If your opponent refuses to trade with your minions, you are always sanctified with a Justice Label to go back.
This deck does not fall victim to aggro decks because there are many healing cards that fully strengthen your life in the final game. Libram of Hope and Libram of judgment will keep you active throughout the game, and these cards are only cheaper as time goes on due to Aldor Truthseeker permanently reducing the cost of all Librams by two. Not to mention the High Exarch Yrel that quickly hit the board with its powerful warcry.
Libram Pure Paladin is highly recommended to anyone looking for a perfect all-rounder deck. As a middle-range deck, you won’t have the worst games to worry about as Libram Pure Paladin covers all the basics. Some of the clever controls can give you a hard time, but this deck has the ability to end games as soon as they are played aggressively.
As the name suggests, the Gibberling Token Druid uses one innocent drop to make a wide board between a few turns. Not every game will play the same way, but you usually want to create as many Gibberlings as possible within a few turns. Using spells such as Innervate, Lightning Bloom, and Adorable Infestation, you can easily sweep the board with cheap minions before your opponent responds to them through their minions.
Many early game spells that can handle a board full of minions usually deal one to three damage per minion. Your opponent will have to trust that they will pull out their removal cards before the Gibberling Token Druid strikes for four years. If your opponent does not respond to your board with sarcasm or any form of removal, playing Savage Roar in a third turn could result in up to 23 damages.
If you do not pull the perfect hand by one turn, there is no need to worry as you can quickly move around on this deck. Fungal Fortunes is almost guaranteed to draw three cards regularly as the only agents on the deck are Gibberlings. There is also the ability to create intermediate game threats with cards like Glowfly Swarm and Arbor Up making a lot of strong transactions.
The Gibberling Token Druid destroys slow-moving control areas that are not ready to handle a powerful board in advance. If you hate to see your opponents cheating on high-value cards by the turn of six, this could be deck for you.
Classic deck down can’t be kept by you, and it looks like Zoo Warlock will never go without a fight. This variation of Zoo Warlock aims to keep your hand full of options, allowing you to flood the board with dangerous minions. In the past, the price for this such power so early on was the exchange of health. Fortunately, the newly introduced Man’ari Mosher can give you a great piece of health with a life attack when things start to look risky.
A common idea is to play your cheap minions like Flame Imp, Tour Guide, and Voidwalker to move forward as fast as you can. These minions can cling when paired next to Wicked Whispers and Wriggling Horror to move forward. If you can hold a Hand of Gul’dan and an Expired Merchant or a Nightshade Matron, you can immediately draw three cards with a chance to pass once the Expired Merchant has died.
If your opponent survives the first game, they will have to face mid-game ■■■■■ like the Flesh Giant that can be played next to the no mana. It’s very hard to fight the minion waves from the Hand Zoo Warlock as agents always get buffs if they can stay on board. Not surprisingly, this is area for players who struggle to find any solid game removal cards.
The Combo Whirlkick Rogue is a very difficult desk to pull off, but it should teach you a lot about Hearthstone when you find it. The game plan on this deck varies depending on which class you are opposing. Generally, you want to play low-cost cards to upgrade your Questing Adventurer with Edwin VanCleef to control the board.
This program does not always work against certain classes such as Warlock, Warrior, and Priest who can easily remove target. The vast majority of Combo Whirlkick Rogue cards are actually not on the deck, created using minions such as Pharaoh Cat, Wand Thief, and Whirlkick Master. The Whirlkick Master was ignored when it was first introduced to the Uldum Saviors, but it has become a must-have as the recent expansion includes additional support for combo decks.
The combination of Foxy Fraud and Swindle is so powerful that it will probably be the basis for all future Rogue decks. Combo Whirlkick Rogue can build a solid board while handling threats with cards like Brain Freeze and Prize Plunderer. Deciding whether or not to get into a Questing Adventurer or the great Edwin VanCleef takes a lot of skill, and you need to understand which cards can punish you badly for doing so.
All in all, this deck has a high learning area but can be quite dangerous if played properly. If you want to choose a deck with a high skill ceiling, this is worth a try as the archetype may be in the Hearthstone area for at least another year.
Hearthstone may be played for free, but it is still a card game, a form known to be expensive to get into. The best way to get new cards is to just play a game. Evaluating any of these classes gives you cards from their classic set which is great. And winning three games in Google Play mode gives you ten gold that can be used in card packs.
Whether it’s in the Arena, battlefields, or limited play, these tracks will reward you with a sense of reward and gold track. There are also weekly Tavern Brawls that reward players with one standard pack.
Over the past few years, Blizzard has changed a number of programs to take on more random access to Hearthstone cards. The big change in the game brought duplicate protection, ensuring that players could not get more than two copies of the same card.
Prior to this feature, players were able to pull out several copies of unusual cards, epic, and fairy tales, barring them from unlocking cards that did not belong to them. Hearthstone has an unpleasant feature that allows you to trade duplicate cards with arcane dust, this dust can be used to create new cards.
If you haven’t played Hearthstone in a while, you might be confused about a new rewards track. In addition to the quest program, the reward track gives players access to the legendary cards, card packs, and hero skins. You can pay to open a premium track that offers many rewards, or this only stays with the current extension period.
Pay attention to your daily quest. If you do not think you can complete the quest you can press the slow button and it should give you a new option to try instead. This also applies to weekly quests that are usually very difficult, but are designed to be completed throughout the week.
Blizzard knows that it can be frustrating to try to get cards without spending some money, and over time it makes it easier to get the cards you want, and from time to time they will give you a card or two for free during the extension. Keep an eye out for any promotions during the extension period. Usually at the beginning and end, Blizzard will issue free cards and packs to existing players.
If you want a high rolling deck, HSReplay’s Ramp Paladin (also known as Cheese Paladin) currently runs on Ranked. Your plan is to play the timeless Nozdormu very quickly to set each player in 10 Mana, and then play big taunts like Scrapyard Colossus corrupt your Carnival Clowns. Its Corruption Consequence sees it fill the board with 4/4 copies, making it difficult for your opponent to break through.
This deck looks in on various Murlocs to ensure that you can continue to keep on the pressure, even if you can’t raise Mana Crystals immediately. Redscale Dragontamer is important in drawing Nozdormu, and this build uses Tip the Scales so you can call your Murlocs army. The Sphere of Sapience also makes it easy to draw the cards you want.
Ramp Paladin have five 10-drops, including two Old Gods: N’Zoth, God of the Deep and Y’Shaarj, the Defiler. Y’shaarj is very important as it adds a copy of each corrupt card you have played the game to your hand, and there were zero mana cost that turn. Even if your opponent manages to clear your previous threats, it is simple to play them all again. The balance of cheap minions in the starting rounds, and the intense threats in the late-game make Ramp Paladin difficult to beat.
Enrage Warrior recently managed to increase through the ranks, asking for the help of the Pirates and weapons to strike the face of the opposition team. Your pirates can be captured using Ancharr, but it’s not the only powerful weapon you have. Reaper’s Scythe has a Spellburst effect that ensures your swings of 4 attacks and injures nearby minions. Corsair Cache helps you locate and destroy these weapons, and then Cutting Class benefits from your attacks as its cost decreases each time you hit an enemy with your weapon.
Like Control Warrior, Armorsmith and Risky Skipper can be used to make armor, but you want to focus on your many attempts to be aggressive. Nitroboost Poison is a real star. When corrupted, this gives the minion and weapon +2 Attack. You also have Kor’kron Elite, Inner Rage, and Bloodsworn Mercenary that will serve as a destructive complement.
Secret Mage puts you in control, allows you to play secrets that will make your opponent tread carefully throughout the game. Keeping others guessing gives you an edge over this deck. Thanks to Occult Conjurer, Game Master, and Inconspicuous Rider, Secret Mage has more support than ever before, and works well in Ranked.
The interaction between spells and minions will start well from the first turn using Secretkeeper and Ancient Mysteries to get the ball rolling. After that you can fully use to have active secrets with cards like Cloud Prince, which allows you to deal with six damages if you control the privacy. If your hand feels small, use Sayge, Darkmoon Seer to draw each of the friendly secret cards you have created.
There was a time when Shaman left the Hearthstone leadership boards. However, Thrall is back with a vengeance, and Totem Shaman shows the reason. You will want to flood the board with Totems and minions before polishing them with Totemic Surge, Totemic Might, and Storm’s Wrath. Totemic Meditation allows you to five a minion + 2 / + 2 and call a copy of it as long as it’s Totem.
At the end of your time, Grand Totem Eys’or gives + 1/1 to all the other Totems in your hand, the battlefield and the deck, which is very important. This deck can see your side of the board spiral into huge threats instantly, allowing you to take away your enemy’s life from the start of the game. Giving your board full, Bloodlust is ready to eliminate your enemy and win the game for you.
The Paladin Broom is not far from Pure Paladin, so it is easy to make a switch if you wish to use a different construction. The Libram package still plays here, with Aldor Attendants and Aldor Truthseekers making it cheaper. However, there is a place for the most aggressive thanks to Animated Broomstick, which gives your minions a Rush. Eliminating threats is easy even with the use of Pen Flinger, and you have many spells ready to use its Spellburst effect to get it back in your hand. Avoid wasting time while planning your turn, as planning a long-winded Pen Flinger game can take longer than you think.
Carousel Gryphon (Divine Shield. Corrupt: Gain + 3 / + 3 and Taunt) is a powerful play partner on fifth turn, and there are cards like Salhet’s Pride and Redscale Dragontamer to help you draw over your deck. If these types of minion feel a little isolated, fear not, this deck features N’Zoth, the God of the Deep. By 10th turn, you will be able to revive the friendly minion of each type of minion to make your opponent sweat.
Pure Paladin began to see its potential shortly before the release of the Scholomance Expension, and showed no signs of slowing down. Using your Aldor Attendants and Aldor Trueseekers, you can reduce the cost of your buff, healing, and taunt cards to gain control of the board. If the other side of the field becomes a concern, you also have a trust board that erases gratitude in your Libram of Justice/Consecration combo.
This deck can struggle because there is lack of card draw, but Lightforged Crusader is on hand to add five random Paladin cards to your hand if you are short. Lady Liadrin also distributes copies of all spells you throw at friendly agents over the course of the game in your hand to allow you to create great threats towards the end of the game. This version also uses Murgur Murgurgle, which converts Murgurgle Prime into your deck.
Highlander Hunter is as reliable as ever and is able to maintain a good winning rate with just a few tweaks in its previous restoration. This build shows a lot of popularity in the HSReplay of late, but like any other Highlander list, this will bring you back to the right amount of Trash.
It has a solid first game due to the inclusion of Wolpertinger, Initiidid Initiate, and Dwarven Sharpshooter. When used with Adorable Infestation (give minion + 1 / + 1, call 1/1 Cub, then put the Cub in your hand), or Scavenger’s Ingenuity (draw ■■■■■ and give it + 2 / + 2), it is difficult for opponents to remove these threats in rounds of opening.
This deck currently has many secrets to making the best of the Petting Zoo, which costs 3/3 minion for each secret you manage. Dragonbane remains on the deck to deal with additional damage. After that Lorekeeper Polkelt helps finish the game quickly, unlocking your finisher, Dinotamer Brann.
Following are some frequently asked questions related to the topic of best hearthstone deck:
No matter what type of deck, Donais recommends that you have at least 5-10 cards that cost 1 or 2 mana and then 5-10 cards that cost a lot of money. This ensures that you are able to prepare for the early and late game. He also says you should have at least 20 minions in the starter deck.
If we take everything into account, the best choices are Paladin and Rogue. Both decks are solid at the moment, offering a lot of expensive and unobtrusive cards, and it looks like they can stay in the meta in Darkmoon Faire.
Metagame refers to the current most successful deck (use) of the competition. Specifically, when players talk about a metagame (or ‘meta’, in short), they are talking about which Desk styles and techniques are most important in the area of play.
The free desk is only offered to New Players and Returning Players who have not joined Hearthstone in the last 4 months. If you are a new player, you must first complete the New Player Experience introductory quests requirements and then and graduate from the New Player ranks in ranked mode.
Both games are going strong. In terms of online popularity, Hearthstone is the master of that castle. On Twitch alone, as of this writing, Hearthstone has 7m vs 1G followers for the MTG Arena. Views of the MTG Arena were growing, but there is still a huge gap to close.
There are many different types of Hearthstone tier, but there is no perfect harmony where there are best decks. In this article, I have selected best hearthstone decks with consistently high winning rates. Some matchup will be ■■■■■■ than others and there will always be RNGs in card games, but as long as you understand the success of the cards, you should be good to go.