Nearly all video games including Minecraft, are driven by one huge program loop. The only way to change the tick speed in Minecraft is by using the option command “/gamerule random TickSpeed. 0 disables random ticks all together however higher increase random ticks’ numbers. This is quite useful if you want plants to grow rapidly, but as a consequence some plants may decay faster if the count is set too higher.
What is a tick?
A tick is a complete one cycle of the game loop.
What is a game tick?
Minecraft upgrades all gameplay based on a unit of time called a ‘game tick’. There are total 20 game ticks in a second which means that 1 game tick occurs every .05 seconds in real life. 20 game ticks is equal 1 second. In-game day ends exactly 24000 ticks or 20 minutes. While, if the computer is unable to keep up with this speed, there are lesser game ticks per second (TPS). As the majority of actions are timed based on tick count, rather than on wall clock time, this means that many things take longer on a slow computer.
On every tick, various aspects of the game advance a little; moving objects change its position, mobs check their surroundings and update their behavior accordingly, hunger and health are affected by the players’ circumstances, and much more. All of this happens on the game’s server the part of the program, which handles game logic (even in single player mode). As a result things the client do, such as drawing graphics, does not affect the tick rate no matter how slow or fast it runs.
A statistic regarding the ticks per second (TPS) is milliseconds per tick (MSPT) the time a server actually uses to compute a tick. The TPS can be maintained at 20, if the MSPT is no higher than 50. The following often contribute to server side lag:
Hoppers [only if uncovered, as it tries to search for items above]. Cover with an item with an inventory slot, such as a chest ideally one with low overhead such as a composter or dropper. Alternatively use water flow-based transport which is faster.
Redstone machinery: Add a switch to disable unnecessary or excess updating and minimize air pockets to reduce lighting updates.
Mob AI: Use torches to teach hostile mob spawning. Use more maintained farms for the animals.
Few third-party Mods have been written to simplify or optimize certain parts of Minecraft logic to reduce lag. This wiki makes no statement of the applicability of these mods.
The MSPT value is displayed in the F3 debug screen, as “MS ticks” in Java Edition. The frame time graph (Alt + F3) represents the TPS value. Both displays are available only as a single player or multiplayer host since the stats come from the integrated server of your Minecraft game.
As a part of a game tick, specific chunks are ticked on each game tick.
In Java Edition chunks with a load level of 30 or below and with horizontal distance between its center, and a player less than 128 blocks are ticked on every game tick.
In Bedrock Edition all loading chunks are ticked on each game tick.
This may have various effects:
- Mobs naturally, spawn.
- During a thunderstorm, lightning might strike somewhere in the chunk (1⁄100000 chance).
- 1⁄16 chance that one column is chosen for weather checks, on the topmost block:
- If in a cold biome water freezes into ice if possible.
- If snowing, a snow layer is placed if possible.
- Moreover, cauldrons can be filled with powder snow.
- If raining a cauldron is filled.
- A certain number of blocks within the chunk receive random block ticks.
Chunks consist of sixteen sections called (sub chunks), each one a 16×16×16=4096 block cube. Sections are distributed vertically, starting at Y=0. Each chunk tick, the number of block positions specified by gamerule random TickSpeed (defaults to 1 or 3) are chosen at random from every section in the chunk. The blocks at that positions are given a ‘random tick’. Most blocks ignore this tick, but some also use it to do something
Crops may grow, uproot.
Mushrooms may spread, uproot.
Vines might spread.
Fire may burn out or spread
Ice and snow layers may melt
Leaves might decay.
Farmland hydration is updated
Cacti, kelp, bamboo, sugar cane, chorus flowers and sweet berry bush may grow.
Mycelium and grass blocks may spread.
Grass blocks, mycelium, and nylium may decay [if and only if the condition is met].
Saplings may grow into a tree
Lava may set fire nearby.
Lit red stone ore turns off.
Nether portal blocks might spawn a zombified piglin.
Turtle eggs hatch or crack.
Campfire smoke appear.
Budding Amethyst might grow an amethyst bud on one of its sides.
A Block of Copper (or any of its non-oxidized variants) might advance one stage in oxidation.
As random block ticks are granted randomly, there is no way to predict when a block can get its next tick. The median time between ticks is 47.40 seconds (946.30 game ticks). While, there is a 50% chance for the interval to be equivalent or shorter than 47.40 seconds and a 50% chance for it to be equivalent or longer than 47.40. While, sometimes it is much longer or shorter for e.g., there is a 1.5% chance for the interval to be less than 1 second and a 1% chance for the interval to be over five minutes. On average blocks are updated, every 68.27 seconds (1365.23 game ticks)
Some blocks can request for a tick sometime in the future. These scheduled ticks are used for things that have to happen in a predictable way—for instance redstone repeaters schedule a tick to change its state, water schedules a tick when it needs to move and stalactite schedule a tick for a cauldron to fill with water or lava.
As a part of a game tick every block position that has requested a scheduled tick gets ticked on a specific game tick.
The maximum number of scheduled ticks per game tick is 65,537.
A redstone tick shows two game ticks. This creates a 1⁄10 of a second delay in the signal of a redstone circuit, that is, the signal’s time to travel from a location A to location B is increased by 0.1 seconds. A tick pertains only to the increase in signal time thus, a signal’s travel time can never be decreased in reference to the ticks. In the context of redstone tick almost always refers to “redstone ticks”. A redstone repeater has a delay of 1 to 4 redstone ticks. The default delay is one redstone tick, and pressing use item on the repeater increases it visually indicated by the slider moving down the block.
Redstone ticks are actually not a real thing in Java Edition, but a term created by the community to make redstone much easy since most redstone components have delays of multiples of 2 game ticks.
Frequently Asked Questions
What is the normal tick speed in Minecraft?
20 ticks per second is the normal tick.
Game tick. Minecraft’s game loop normally runs at a fixed rate of 20 ticks in one second so one tick happens every 0.05 seconds.
What is a good tick rate?
64-tick is considered good tick rate. High-frequency servers [128-tick] are a luxury in most of the competitive games. Valve servers default to 64-tick, while 128 servers are accessible, for the most part, only through FACEIT, ESEA, and LANs.
What is the normal random tick speed?
In Java Edition the default is three, so you can lessen it to two or one to reduce the speed and set it to 0 to disable random ticks altogether. In Bedrock Edition the default is 1 so it is impossible to go any slower, than the default without disabling random ticks together.
Does tick speed affect day cycle?
Since the length of an in-game day is decided by ticks, slowing the game down by setting the tick speed would of course lengthen the day but it would also slow everything else down.
Is changing tick speed cheating?
Yes because it is written under the cheats section.
How many ticks are in a second?
10 million ticks are there in a second.
A single tick shows one hundred nanoseconds or one ten-millionth of a second. There are 10,000 ticks in a millisecond and 10 million ticks in one second.
Is mending better than infinity?
Infinity is better. Sure, mending is pretty good, but bows aren’t that expensive and I can just craft a ton of bows to use when the enchanted one gets damaged. If you fight on a regular basis chances are that you will burn through your arrows quickly. But if you use infinity that ceases to be a problem.
In conclusion we learned how to change the randomTickSpeed by using /gamerule randomTickSpeed (value). The default value is 3.