For your next game, keep these strategic tips from step 10 in mind. Throw your high cards - high cards matter more if you stick to them. If all else is the same, roll a 12 for a second jump strategy - Leap cards are more useful than you think.
According to the rules of stage 10, the 10 official stages are:
- Step 1 - 2 sets of 3.
- Step 2 - 1 set of 3 and 1 round of 4.
- Step 3 - 1 series of 4 and 1 round of 4.
- Step 4 - 1 turn of 7.
- Step 5 - 1 round of 8.
- Step 6 - 1 turn of 9.
- Step 7 - 2 sets of 4 pieces.
- Phase 8 - 7 cards of one suit.
Jump cards cannot be used as part of a level and cannot be picked up from the junkyard. If the dealer starts the stack with a skip card, the first player is ignored. To play a skip card, simply fold it into the discard pile by hand.
SCORING: Pencil and paper are required for scoring and a subtotal is kept for each player. The winner of the hand receives zero points. All remaining players receive points against them for the remaining cards as follows: 5 points for each card with the number 19.
10 stages. This game is inspired by Phase 10, a retail version of Contract Rummy, but is played with normal playing cards. At the beginning, each player deals 10 cards and turns one face up. The goal of the game is to complete each stage.
CONTENTS: Reference cards (with all 10 phases) and a deck of 108 cards 24 each with red, blue, yellow and green cards with the numbers 1 to 12, four blue jump cards and eight wild cards, two of each suit . FOR GAMES: Choose a player as the dealer.
Skipbo Card Game The goal of Skipbo is simple: be the first player to play all the cards in your camp by playing them in numerical order from 1 to 12. Be the first to get 500 points to win! Phase 10, the creators of UNO, have developed Phase 10, a space card game with a challenging twist!
The 10 stages of the game